Baby The Knife Development Blog

Baby The Knife Development Blog

Here you can read about the development of Baby The Knife

Baby The Knife is a game about a 6 year old christian girl, who has lost her parents.

The priest always told her that everything is the will of God, so now she has decided to find him and ask him why they are gone.


Baby The KnifePosted by Anders H 2017-11-25 10:32:56
Baby The Knife has been postponed indefinitely.

We might do it later, we might not do it later.

We do not know. But don't worry - if we decide to, you'll most definitely hear about it.

Anders & the team.

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Baby The Knife - in "short".

Baby The KnifePosted by Anders H 2016-02-29 09:59:59

Baby The Knife is a 3d sidescrolling beat'em up/puzzle platform game about a 6 year old girl who has lost her parents. The priest always told her that everything is the will of God, so now she has decided to find him and ask him why they are gone.

One night she gets up on night, puts her teddybear Theo into her backpack, takes a big knife from the kitchen for protection and leaves. She will travel from her home to Heaven to get to God and fight (or evade) everything that gets in the way.

Through her travel though the streets, Hell & Heaven, she will encounter many hostiles - man, monster, demon, angel - that will try to stop her and she will have to put her knife to good use. All the hostiles are Baby's projections of her own doubts about her mission and by defeating them, she is overcoming herself. Alternatively if she do not want to fight them, she will have to take a different path by overcoming puzzles to sneak her way past them.

In the end she will reach God and make a decision: should he be destroyed for what he has done or is vengeance the wrong reason for doing this?

Metaphorically, God himself is a symbol of destiny; will she accept her destiny or will she fight it?

Baby The Knife is inspired by the philosophical Theodice-problem: if God is all-powerfull, all-knowing and benevolent, how come he doesn't right all the wrongs in the world and remove all suffering?

God's atributes was defined by the philosopher Thomas Aquinas in his work Summa Theologica (1274) and was by-and-large adopted by the catholic churchs when Pope Benedict XV declared that "The Church has declared Thomas' doctrines to be her own".

Baby the Knife is a postmodern tragic surreal interpretation of Christianity.

It deals with the moral conflict of doing something necessary even though you know is wrong to do it.

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Intelligent games for adult gamers

Baby The KnifePosted by Anders H 2012-08-15 17:17:14

we've spent quite a lot of time making the business plan for Tryhart over the last few months. We have to make the plan to raise the money, so we can make the game.
Part of making a business plan and a company is that we have to figure out what kind of games we want to make, who we expect to be interested in them and why.
This is what we came up with: we want to make intelligent games for adult gamers.
I wrote a text on it for our webpage, but haven't put it up yet. It describes why we thing there is a need for these games and what we think can satisfy that need.

"Games need to grow up.

This blog is usually reserved for news about Baby The Knife, but in this blog post I want to take a bigger perspective on games in general and on what we want to do with Tryhart – what Baby The Knife will be our first attempt to achieve.

Digital games came into existence in late 1970s and many of us grew up playing games. We were space marines, plumbers, kung fu masters and knights in fantasy kingdoms. The worlds were fantastic universes inspired by fantasy and sci-fi litterateur and we saved them over and over again – usually through the use of brute force.

We grew older – grew up – but games didn't.

If we look at the games today, they still take place in the same universes and they still deal with the same themes. You play the hero who have to fight against all odds against overwhelming opposition against an apocalyptic backdrop where you are the only one who can save the world. The heroes are testosterone driven stereotypes and the villains are evil or mad to the core. All moral conflicts are reduced to binary choices between good and evil with no moral ambiguity what so ever. It is a simplified representation of reality fit for teenagers, but way to simple for intelligent grown-ups.

We want to take games elsewhere. Games deserve more. Players deserve more.

We want to make games for adults. The characters in the games will have complex personalities like real humans. The moral dilemmas will be genuine moral dilemmas: not the choice between good and evil, but between several equally undesirable options. The games will deal with themes with no easy answers but with food for thought. We want to deal with real life issues; things that adult people struggle with in their everyday life. Religion, ethics, relationships, work, psychological issues and social challenges.

We want to make intelligent games that challenges people's intelligence and leave food for thought afterward.

The games will take reflection to understand; the meaning will not be in your face but require you to think. Nothing in these games will be arbitrary; there will be no unnecessary filler. Everything in the game will be there for a reason; everything will be thematically justified.

The games will be games in every sense of the word and will use the medium to the fullest. They will be interesting, challenging and innovative. They will put the player in control. They will not be interactive art pieces, interactive fiction or branching movies. They will be playable from start to finish and empower the player to examine the universe, plot and game play fully".

What do you think? would you be interested in these games?

/Anders Højsted

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New website:

Baby The KnifePosted by Anders H 2012-08-07 21:22:40

We have been working for a while on the company Tryhart.

Everybody involved have fulltime work on the side, so we have only been able to spend our spare time on it.

Most of the focus have been on the business planning. This side of things are progressing well, so we might have good news for you in the future.

We've been trying to figure out what kind of games that we want to make for and for which audience. We've found that the best way to describe it is that we want to make intelligent games for adult players. I'll write a bit more about it in here.

We're currently working on a demo of the game and are talking to investors.

I'll post more about the game soon in here. Right now I'll just direct your attention to our new webpage: Tryhart.

I write a bit in there about who we are and what we want to do. Check it out and let me know what you think.


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Baby The KnifePosted by Info 2011-09-30 11:18:31

Hi all :)

People have been asking about the gameplay in Baby The Knife. It's nice with all the story and setting, but how do I play it?

Baby The Knife is a 3d sidescrolling beat'em up/puzzle platform game.

3D means that all objects in the game will be made as 3 dimensional objects. 3D objects are more complicated and expensive to make then 2d objects. A game like Limbo is made in 2d and initially we wanted to do the same thing. But making it in 2d means that a lot of the fun in the gameplay wouldn't be possible, so we've decided to do it in 3d.

Sidescroller” refers to the movement of the ”camera” (gamedevelop-speak for the point of view). The camera scrolls from left side to right side. It's an established ”genre” in games with a ton of titles. The picture of Baby & Saint Peter in the earlier blogpost is actually concept-art-drawing of an ingame scene.

Beat'em up means that the game is about fighting. In classic beat'em-ups the hero would go through a level and beat a lot of weak henchlings and bosses at the end of the levels. Baby The Knife is differently: we have no henchlings, but only boss-fight with unique and challenging enemies.

Puzzle platform” means that if people doesn't want to fight, they can circumvent the fight by taking a different path and solve puzzles to progress.

So basically you go through the city, hell & heaven, beating up anybody who stops you or – if you are more peacefull – avoid them by progressing through puzzles.



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The Problem of Evil

Baby The KnifePosted by Anders H 2011-06-21 12:39:16

(Above: Veselin Stoilov has been modelling Baby)

One of the ambitions with Baby The Knife is to work with topics that normally aren't dealt with in games. Our basic ideology is that if it's a fitting topic for a movie, it is also a fitting topic for a game.

That being said, I know that any game that has a critical approach to religion will be controversial. People have already expressed these concerns and one member have left the team because of the topic.

Baby The Knife is based on a wellknown and substantial theological problem and the purpose of the game is to raise awareness of the problem. Some might consider this an agressive and negative treatment of christians and christianity. But I want people to understand that this is not an attack on christianity or christians; Baby The Knife is merely a piece of art that deals with a theological issue.

The theological issue behind the game is the problem of evil. It is also know as the problem of God's justice, the Theodice-problem.

This is a simpified description of the problem.

It starts with the ontological proof of God. This was first described by the munk Anselm Of Canterbury in 1077. It goes like this:

God is explicitly defined as the most perfect being possible. Having real existence is better then just being an idea. So God must exist, - or else he isn't perfect. (If you are thinking about the most perfect non-existing being, you're not thinking about the most perfect being).

So God’s real existence follows by definition from his nature.

We still haven't defined how God is; only that he is perfect (In fact, we haven't even analyzed if God is male or female).

Now we need to define God's traits. I'll focus on the traits that are relevant for the Theodice-problem.

Being good is better then not being good, so God must be good.
Being all-knowing is better then not being all-knowing, so God must be all-knowing.
Being all-powerfull is better then not being all-powerfull, so God must be all-powerful.

So God is all-knowing, all-powerful and good.

Now, it is evident that there is evil and suffering in the world. People do evil things to each other and on regular basis thousands of people die in natural disasters. All of us have and inevitable will loose loved ones. One day we’ll leave our loved ones behind. And even if we’ll meet again in Heaven, the loss is still heartbreaking.

So if God is all-knowing, good and all-powerfull, why does he allow suffering and evil?

He's all-knowing, so he should know about it.
He's all-powerful, so he should be able to do something about it.
He is good, so he would want to do something about it.

Why doesn't he?

On a less theoretical and more practical level, this is experienced by believers as a unwillingness of God to aid them. God must clearly hear their prayers and know their suffering, but no matter how righteous lives they live, they still suffer. Why do God let their prayers for solace go unanswered?

Baby The Knife takes this issue and portrays it through the eyes of a 6 year old girl. We hope that the game will raise awareness about the issue and that christians will understand that we do not want to attack them. We just want to discuss religion through games.

As always, feel free to comment in here or contact me if you want to discuss this further.

(Henrik Harksen from HPL Mythos helped me to make sure that the above description of the Theodice-problem was correct).


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Baby The KnifePosted by Info 2011-06-09 10:58:04

Hi friends,

work is progressing on the Baby The Knife. Two more people have joined the team; 3d artists Ronnie Nybom Kristensen and Veselin Stoilov.

We are working on showreel with in-game graphics. It will shows Baby's meeting with Saint Peter at the Pearly Gates:

This is the concept art for the level in the game (made by Rositsa Dineva); we're re-working the graphics in 3d for the showreel.

We want to make the showreel for a lot of different reasons. We need to define for ourselves exactly what the mood and graphics of the game is. We want you people to experience this as well.

And we're are going to use the views on the showreel to gauge the interest of the game. This is especially important for investors - they're more likely to invest in the project if we can document an interest in it.

So if you like the project, feel free to spread the word about the game and show people the webpage.


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Welcome :)

Baby The KnifePosted by Info 2011-03-01 11:31:15

Welcome to the development blog for the game Baby The Knife.

Baby The Knife is a game about a 6 year old girl, who has lost her parents. The family priest always told her that everything is the will of God, so now she has decided to find him and ask him why they are gone.

Baby The Knife:

This blog has been made to raise awareness of the project and hopefully make people interested in the project. Hopefully this will make it easier for us to find the necessary funding for the company/game.

The plan is to release the game for online distribution on Xbox 360, Playstation 3 and PC in the first quarter of 2013.

We're currently in the pre-production phase of the game and are working concurrently with the development of the concept, looking for funding and creating the company behind the game. We're currently working two people on the project: me (gamedesigner/writer/creative director Anders Højsted) and Art Director/Concept Artist Rositsa Dineva.

The development right now is focused on making the right concept-art for the the main character Baby. Baby is the most important person and icon for the game and we have to be absolutely sure that we have gotten her appearance absolutely perfect before we move on. If she fails as a believable character and as a person that the player can emphatise with, the game fails.

The process is based on iterations. Rositsa makes concept sketches and we then discuss them, take them apart, put the pieces back together and go over them again. We're not quite there yet, but very close.

The top banner on the blog was one of the first pieces that was spot on and we've used it as the foundation for further development. We'll off course post the final pieces when we are done.

Stay "tuned" for further updates :)


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