Baby The KnifePosted by Info 2011-09-30 11:18:31
Hi all :)
People have been asking about the gameplay in Baby The Knife. It's nice with all the story and setting, but how do I play it?
Baby The Knife is a 3d sidescrolling beat'em up/puzzle platform game.
3D means that all objects in the game will be made as 3 dimensional objects. 3D objects are more complicated and expensive to make then 2d objects. A game like Limbo is made in 2d and initially we wanted to do the same thing. But making it in 2d means that a lot of the fun in the gameplay wouldn't be possible, so we've decided to do it in 3d.
”Sidescroller” refers to the movement of the ”camera” (gamedevelop-speak for the point of view). The camera scrolls from left side to right side. It's an established ”genre” in games with a ton of titles. The picture of Baby & Saint Peter in the earlier blogpost is actually concept-art-drawing of an ingame scene.
Beat'em up means that the game is about fighting. In classic beat'em-ups the hero would go through a level and beat a lot of weak henchlings and bosses at the end of the levels. Baby The Knife is differently: we have no henchlings, but only boss-fight with unique and challenging enemies.
”Puzzle platform” means that if people doesn't want to fight, they can circumvent the fight by taking a different path and solve puzzles to progress.
So basically you go through the city, hell & heaven, beating up anybody who stops you or – if you are more peacefull – avoid them by progressing through puzzles.
Baby The KnifePosted by Info 2011-06-09 10:58:04
work is progressing on the Baby The Knife. Two more people have joined the team; 3d artists Ronnie Nybom Kristensen and Veselin Stoilov.
We are working on showreel with in-game graphics. It will shows Baby's meeting with Saint Peter at the Pearly Gates:
This is the concept art for the level in the game (made by Rositsa Dineva); we're re-working the graphics in 3d for the showreel.
We want to make the showreel for a lot of different reasons. We need to define for ourselves exactly what the mood and graphics of the game is. We want you people to experience this as well.
And we're are going to use the views on the showreel to gauge the interest of the game. This is especially important for investors - they're more likely to invest in the project if we can document an interest in it.
So if you like the project, feel free to spread the word about the game and show people the webpage.
Baby The KnifePosted by Info 2011-03-01 11:31:15
Welcome to the development blog for the game Baby The Knife.
Baby The Knife is a game about a 6 year old girl, who has lost her parents. The family priest always told her that everything is the will of God, so now she has decided to find him and ask him why they are gone.
Baby The Knife:
This blog has been made to raise awareness of the project and hopefully make people interested in the project. Hopefully this will make it easier for us to find the necessary funding for the company/game.
The plan is to release the game for online distribution on Xbox 360, Playstation 3 and PC in the first quarter of 2013.
We're currently in the pre-production phase of the game and are working concurrently with the development of the concept, looking for funding and creating the company behind the game. We're currently working two people on the project: me (gamedesigner/writer/creative director Anders Højsted) and Art Director/Concept Artist Rositsa Dineva.
The development right now is focused on making the right concept-art for the the main character Baby. Baby is the most important person and icon for the game and we have to be absolutely sure that we have gotten her appearance absolutely perfect before we move on. If she fails as a believable character and as a person that the player can emphatise with, the game fails.
The process is based on iterations. Rositsa makes concept sketches and we then discuss them, take them apart, put the pieces back together and go over them again. We're not quite there yet, but very close.
The top banner on the blog was one of the first pieces that was spot on and we've used it as the foundation for further development. We'll off course post the final pieces when we are done.
Stay "tuned" for further updates :)